Your Team is NOT Like a “Human Resource Machine”

HR Mach, Floor.gifUsually, I recommend a game to help you get in the appropriate mindset for change. This time, you can get in the right mindset by avoiding the game. If a programming game like “Human Resource Machine” sounds interesting, you may also be interested in a better way to “ask for more” from your teams.


Do You Like to Set-up a Hyper-Efficient System?

HR Mach, Program.gif

Human Resource Machine by Tomorrow Games is a puzzle game that also teaches programming concepts. Each level you have a problem and must use your 11 programming commands to solve the problem. You can do very simple things like add, subtract, save a number, count iterations. All of this is done with a little meeple running around the office and a delightful soundtrack (I am listening to it right now).

Are Your Game Rules Too Strict?

If the thought of programming in a constrictive environment with hyper-efficient goals — least lines, least steps — appeals to you, then this is your game. However, if this is your game, and you are a manager, you may also want to remember that:

  • Your job is to Get Results while Retaining your People.
  • Not all of your team members value extreme efficiency.
  • Not everyone is willing to put in the extra effort into a process that no one sees.

A drive for hyper-efficiency indicates your desire to have a team that can get normal things done without a lot of effort. However, it does require effort not directly related to delivering something today, and that can seem distracting to your team.

Win by Letting your Team Define “Efficiency” and “Improvement”.

You can Win in this situation by leading your team to improve a little at a time. Making iterative change allows the team try change and see if it works. It also changes the game from chasing efficiency to making things better for your team.

If you want to challenge your team to work smarter by asking for more, then consider these Lean Kata questions in team meetings:

  • What can we do better?
    • Where is a point in our process that is annoying?
    • What is happening?
    • What would we like to happen?
  • How can you fix it?
    • What is one thing we can change for next time to make that better?
    • Who can do it?
    • When can we see it?
  • What do you need from me?
    • What systems need to change for this to work?
    • Who do I need to talk to in order to facilitate this change?

If this works for your team, you can see more about Lean Kata here.

Rule book

Human Resource Machine

Human Resources Machine, Soundtrack

Lean Kata at Lean.org

 


Play “Blek” before you set a policy

Blek Shows Us How to Set-up for the Future.

Blek is a puzzle game that allows you to solve it it’s your own actions. Your motion — a swipe, a loop, a curl — is repeated over and over across the screen until you hit all of your objectives. Or, until you run into a barrier that absorbs your motion.

The Rule for Policies is to make them simple.

After you play Blek, you can see that broad sweeping gestures just get you into trouble in the third or fourth repetition. So too is it with organizational policies. A policy is a rule that guides the way we work. If you think a policy works for your immediate situation, you must look deeper. The policy will continue on even beyond your tenure and affect people whom you do not know in a variety of situations.

A Policy Wins when It Deals with the Intended Issues.

Consider these questions before setting a policy in your organization. • How will this policy affect the next situation? • How will this policy be viewed in the future when I am not here? • How flexible is this policy to accommodate change?

Rule book

The official web site for Blek

Bust a Move With Blek


To be a better manager, I play the game “Rules!” before I ask someone to take on a new responsibility.

Rules ListSet-up as few rules as possible, or at least make them easy to remember.

Rules! is a timed stressor that I really do not enjoy, but I feel like I have to play it. I believe that is the rules-follower in me. As with my recent post on the game KAMI, please consider Rules! when you give work direction.

This totalitarian game begins with a simple request such as, “Tap numbers in descending order.” When you complete that, you are rewarded with a new rule like, “Tap all greens.” After you do that, you must complete rule #1, “…descending…” As before, success is rewarded with more responsibility, and you get rule #3, then rule #4, and so on. At about rule #5, you feel the time pressure and start to forget rules, “was it animals THEN greens?”

The Rule with Rules! is that there are too many Rules, except for Rule #1.

If you have the role power to compel someone to do work, you are a rule-maker. Even when you ask nicely, it sounds like a rule that everyone must follow (everyone that already follows you will follow your rules).

Rule #1: When you give someone more work, you are also responsible for making the space for that work.

The Effective Manger has two strategies for this:

  • Tell them to choose something to stop doing.
  • Help them to delegate a task.

The idea behind Rule #1 is that success should not be rewarded with overwork. It should be rewarded with responsibility, and efficiently managing work is part of that responsibility.

Also following the style of Rules!, the game. You need to execute Rule #1 after you complete all of your own tasks (rules) and you find that you have too much to do (too many rules) in order to be effective.

Win by creating ways to beat the rules.

Think of this situation, I have a variation of Rule #1 when someone asks, “When is a good time for a weekly project meeting?”

Whenever you make a recurring meeting, you must delete two others to give participants the space to prioritize your meeting.

Practically speaking, you can roll in some of the topics from the other meetings into the new meeting and then de-prioritize the other topics.

Rule book

Rules! Official web site

The Effective Manager


This game teaches us how to win through conformity

IMG_0390-ANIMATION.gifKAMI teaches us how to set-up a consistent cultural habit.

KAMI is another visually colorful yet simple game. The trick is to change the colors to all one color. Pick a color and a space, and all adjacent spaces of that same color will change to the new color. We can use this to consider how to manage change in our organizations.

The Rule for change is to change to something familiar.

KAMI forces us to learn to look ahead of the game to ask:

  • “To what color do I need to move individual pockets?”
  • “How do I connect like colors to make the most change?”

Let’s say that you have the following three habits among your teams. While they are not totally different, they are not exactly the same:

  • Team A: Monthly report delivered in the FIRST week.
  • Team B: Monthly report delivered in the SECOND week.
  • Team C: Monthly report delivered on the LAST DAY of the month.

As the Big Boss, you want:

Monthly Report on my desk on the SIXTH DAY of the month (or the next Monday in case of a weekend).

That sounds reasonable to ask, but eventually difficult to put into practice. KAMI teaches us to ask all to align to one common theme.

“Team C, please delay your reports to the FIRST week, to align with Team A.”

“Team B, please deliver your reports earlier in the FIRST week, to align with Team A.”

Give your teams a few tries to align. Provide feedback as necessary. Once all teams are aligned together, you may then ask:

“All Teams, please align to the specific date of the SIXTH DAY to deliver your reports to my desk.”

This strategy Wins by creating common ground.

This method focuses your change story on alignment and consistency rather than right or wrong. Aligning to one standard gives everyone a common goal, and aligning to an existing habit makes it easier for some.

This method also allows you to stay with the aligned standard if you decide.  You may find that a consistent standard is just as good as YOUR consistent standard.

Rule book

KAMI web site: www.stateofplaygames.com/kami/


Colorcube: This game teaches clean sheet visualization

Set-up your focus to think in blank spaces and color.

When we are hustling throughout the day, we may lose the focus we need in order to tackle the next task or breakthrough the next problem. On your next break, consider this iOS puzzler, Colorcube. It is a simply elegant,  colorful, and relaxing game. This games takes the concept of the “clean sheet” and gives us a small purpose: use the shapes and colors to make the desired design.

Often, that is exactly what are jobs are asking us to do. The Clean Sheet task asks: “How would we do this starting from a blank pages, knowing what we have and what we can do?”

The rules of this Game make sense to your eyes

In Colorcube, two primary colors will combine for a secondary color, three primary colors create white space. It does not make scientific sense, but it makes a great visual style. Sometimes the trick is NOT to put something there, and sometimes the trick is, put a LOT of something there.

Work is much like that. We are in a constant battle to decide where and how much of our effort is needed.

  • Do we need to avoid work in this area?

OR

  • Do we need to actively keep work out of this area?

Avoiding extra work seems easy to do, and it requires a focus on the correct task.

Sometimes avoiding work is very difficult, and the real thing we must do is to put a lot of effort into an area (create a process or system) to keep ourselves from being distracted (see a previous post about the whirlwind).

Win by activating your unconscious visualization

The game is challenging and rather relaxing. Many times I don’t do anything. I look at the blank screen and I consider the design.

  • img_4369What IS there?
  • What IS NOT there?
  • Where are my PRIMARY colors, where are my SECONDARY colors.

I use this game with the Breathe app on Apple Watch. Once, I solved 3 puzzles in 3 minutes with under 70 beats per minute heart rate.

Rule book

Colorcube, Developer Site

Free Mindfulness Apps Worthy of Your Attention, mindful

The Clean Sheet, Drucker Institute


TETRIS teaches Daily Accountability

Play Tetris to Set-up your mind for Daily Check-in Meetings

We cannot say which is more dreaded, anxiety caused by the relentless nature of the block-stacker Tetris or the anxiety felt when peppered with unanticipated questions at the daily huddle meeting. Consider using Tetris as a training ground “to think on your feet” and “to deal with what you can do.”

When Tetris debuted, rules were not yet written for this game.

Tetris presents a piece and you have to fit it into your tableau that is already succumbing to the forces of entropy. When you have a “left hand z” and you really need “right hand L”, those are the times that you decide: “find a spot for it and use the next piece to deal with it.”

This is a situation not unlike project management. For every evening when you go home with a clear desk and the hope that the project is finally “on track”, there is a morning where the project presents a new problem “we have never seen before.” Having a mind that quickly explores options can help.

  • Put the Piece to the side: What can we do right away to contain this problem?
  • Find a less problematic placement: What can we do to make things better?
  • Identify a future piece: What can we do in the future?

When you don’t Win at Tetris, Tetris gets you into Winning shape.

Tetris is like the Terminator:

  • It never gives up.
  • It never gets tired.
  • It will always win.

The relentless nature of the game purifies the mind as it is stressed to its limits.

I had always thought that the game was some sort of subversive reminder of the defeatist attitude from the old USSR. Three decades later, I understand the game to represent Hope.

Every time the game defeated me, I had hope that I could win the next round because:

  • “I know more now.”
  • “I will be smarter next time.”
  • “I won’t let that happen again.”

Tetris by Box BrownRule book

Read the Graphic Novel cum biography by Box Brown, Tetris.

Official Tetris web site

 

 


For Effective Meetings, Match your Personality to this Clock

Set-up successful meetings  by transitioning your communication style

I recently talked about Communicating to Personalities, where it is advisable to understand your audience. A meeting transitions through a few phases: Welcome & Connect, Discover & Dream, Decide, Attend (see Let’s Stop Meeting Like This). Your ability to communicate in each of the phases is a reflection of your personality and commitment to the goals of the meeting.

The Game is to match your style to the task at hand.

Communication Style ClockLet’s say that your meeting starts at the top of the hour, the minute hand is on the 12. This is the Welcome & Connect phase. You will want to turn up your Influence style. Talk with the people at the meeting about their topics. Inject your own experiences. The goal is to build a relationship on common ground.

About 10-15 minutes in, the meeting turns to the Discover & Dream phase. You will want to transition to Steadiness. This style focuses on the team’s perceptions. “How do we feel about the results?” “What do we need?” This is where we talk about the past and our vision for the future.

Close to the bottom of the hour, the meeting shifts to the future, Decide phase. You will need more Conscientiousness. These are the rational, technical discussions. You need to present facts and data as part of the persuasive argument. The data of the past will predict the future. This phase is likely to last until someone forces the end of a meeting.

At less than 10 minutes to go, the meeting is in the Attend phase, whether the participants like it or not. You must turn on your Dominance by asking for a final review of WHO does WHAT by WHEN.

You can win by helping the meeting organizer (or yourself) through these phases.

I structure my agendas around this premise because I am Conscientious. I like a consistent format, and it makes it easy to prepare an agenda ahead of time.

Recently, I was explaining both meeting structure and the communication styles. Before then, I had not put these two concepts together. However, since then, I have used this very effectively in teleconferences — where body language is non-existent and you must have some verbal cues.

  • Welcome & Connect: “How are you today? How was your weekend?
  • Discover & Dream: “What is going well for us? Where are we having issues? What should we do about it?
  • Decide: “How can we make that happen? When have we been successful at this?
  • Attend: “Who is doing What by When?

Rule book

See this and more posts at What’s The Game, whatsthegame.wordpress.com.


Use “The 4 Disciplines of Execution” to Defend Against the Whirlwind of Distractions.

Set Up your Storm Shelter.

final_from_s_s_4_disciplines_of_execution_no_outline_1I received this book from a manager who does not like to read books. He said, “I am too busy to read this. Let me know if there is anything good in there.” This turns out to be my Go-To book for Project Management. I believe the theme of this book can be defined as, “Defend yourself from the Whirlwind of activity.”  Read the rest of this entry »


“Let’s Stop Meeting Like This”, and start meeting like this…

Set Up: We all have meetings that we do not like.

9781626560819letsstopmeetingI worked with the author, Dick Axelrod, a number of times. He helped a group I facilitated to troubleshoot their meetings. The participants were manufacturing supervisors with many experiences with poorly run meetings. He helped the team to break through the bad behaviors they have seen in the past — disorganization, domination, work avoidance. I know of two supervisors who went on to make great improvements with their teams and results. Read the rest of this entry »


This Categorical Rating Tool can help you make complex decisions.

Set-up a simple spreadsheet to make a complicated choice.

Let’s say that you want to make a choice. The choice is not like “Tapioca or chocolate pudding?” which is a choice between two options that relies on one factor, taste. Let’s say that the choice is from among a variety of options, and you need to rate them on more than two criteria; so the tic-tac-toe method will not work. How do you do that?

There is a way if you don’t mind a little spreadsheet (I already formatted it) and you can make some decisions up front. Read the rest of this entry »